CURRENT POSITIONS AVAILABLE

We’re always on the look-out for talented crew and the future for us Barkers is very bright! We’re growing with a number of our own productions underway and in development. We’re also undertaking some exciting service work for one of the most globally recognised children’s entertainment brands. There’s plenty of work ahead and we need more talented creatives to execute! 


If you fit the job brief/s below please send your application through by hitting the 'APPLY NOW' button. We look forward to hearing from you!

Surfacing Artists – Short Contract

We are currently seeking two experienced Surfacing Artists for a short contract for an upcoming project. To be successful you will have:

  • 5+ years experience developing shaders, textures and UVs for characters and/or environments in animated television, feature film, or TVC.
  • Ability to adapt 2D art department reference into a final CG surface that is faithful to the style of the production.
  • Excellent knowledge of Maya and Photoshop and a good knowledge of UV mapping tools.
  • Working knowledge of grooming and hair systems an advantage
  • Ability to work in close partnership with the lighting team and pipeline team.
  • Ability to work within a team environment and follow guidance from creative and technical supervisors;
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
  • Ability to work independently as well as under direct supervision.
  • Excellent communication and time management skills and ability to multi-task and prioritise as required.
  • Working knowledge of Quixel and Substance Painter an advantage.
  • Knowledge of Redshift, Arnold and Katana an advantage.

Character Rigging TD – Short Contract

We are currently seeking an experienced Character Rigging TD for a short contract for an upcoming project. To be successful you will have:

  • 5+ years experience creating animation control rigs for complex characters and props for animated feature film and/or TVCs.
  • Up to date and in depth knowledge of Maya, Python and MEL.
  • A thorough understanding of weighting, skinning and ability to work interactively with modellers and animators to resolve issues quickly.
  • Ability to maintain and support rigged assets, responding professionally to feedback from creative and technical supervisors.
  • An excellent knowledge of up to date techniques and technologies relating to animation and rigging.
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
  • Ability to work without direct supervision, and within a team environment.
  • Excellent communication and time management skills and ability to multi-task and prioritise as required.
  • Familiarity with Anzovin 'Setup Machine / Face Machine' a bonus.

Character Modeller – Short Contract

We are currently seeking an experienced Character Modeller for a short contract starting ASAP. To be successful you will have:

  • 5+ years experience creating complex character models for animated feature film, television or TVC.
  • Ability to construct organic and hard surface models based on 2D art department reference which are faithful to the style of the production.
  • A passion for modelling and a good sense of traditional anatomy and proportion;
  • Excellent technical knowledge of geometry, topology and UV layout techniques;
  • Ability to work within a team environment and follow guidance from creative and technical supervisors;
  • A solid knowledge of rigging and surfacing workflows and ability to work interactively with these departments to resolve issues quickly.
  • A solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
  • Ability to work independently as well as under direct supervision;
  • Excellent communication and time management skills and ability to multi-task and prioritise as required.

Environment Modeller – Short Contract

We are currently seeking an experienced Environment Modeller for a short contract starting ASAP. To be successful you will have:

  • 5+ years experience creating complex environment models for animated feature film, television or TVC.
  • Ability to construct organic and hard surface models based on 2D art department reference which are faithful to the style of the production.
  • A passion for modelling and a thorough understanding of shape, scale and form;
  • Excellent technical knowledge of geometry, topology and UV layout techniques;
  • Ability to work within a team environment and follow guidance from creative and technical supervisors;
  • A solid knowledge of rigging and surfacing workflows and ability to work interactively with these departments to resolve issues quickly.
  • A solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
  • Ability to work independently as well as under direct supervision;
  • Excellent communication and time management skills and ability to multi-task and prioritise as required.

2D ANIMATORS (Mid - Snr Level)

We are currently seeking experienced 2D Animators to join the team in creating Nickelodeon's Rise of the Teenage Mutant Ninja Turtles. To be successful you will have:

  • Experience in creating frame by frame animation for television, feature film or online.
  • Excellent ability to create dynamic key poses while referencing a storyboard, with a drive to push the performance and energy in every scene.
  • Proven ability to create tight in-betweens that stay true to the show’s style.
  • Knowledge of current 2D animation techniques.
  • Ability to work in a team environment and follow guidance from creative and technical supervisors
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work to quota.
  • Good knowledge of Toon Boom Harmony preferred, however assistance & training will be provided for Flash-centric animators on a case by case basis.

On application, please send a link to your show reel with a breakdown of what you did scene by scene.

Storyboard Artists

Flying Bark Productions Sydney is currently seeking a team of talented Storyboard Artists to work on our feature films and TV series! We are looking to recruit Storyboard Artists immediately, and over the coming months as we have a number of productions in the wings. To be successful you will a proven track record in CG feature film or TV series production. You will not only function as a conventional storyboard artist but also contribute collaboratively to both story and sequence development with the director, translating their vision through your boards.

    Key skills for this role include:

      High professional standard of traditional arts-based skills including illustration; Excellent time management skills and an ability to work to deadlines; Ability to express, through drawing, action and its relation to the script; Desire and willingness to mentor junior staff; Comprehensive knowledge of cinematography and scene structuring; Superior eye for composition, staging and detail.

      Key Responsibilities of this role include:

    • Creation, completion and delivery of storyboards for the Film/s in accordance with the Production Company’s direction;
    • Participation in the story development, concept and brainstorming meetings for the Film/s as required by the Production Company;
    • Contribution, sharing of ideas, collaboration and open communication with all members of the team;
    • Ensure that all artwork meets the technical and creative requirements of the Film/s as directed by the Production Company;
    • Adhere to the publishing and filing process required by the Production Company to ensure clear, concise and methodical archiving of reference, material and all files;
    • Be able to draw boards, sketch out thumbnails and panels for feedback and reviews;
    • Work closely with the Production team/s to develop schedules and standards for the storyboarding teams when required;
    • Convey the essence of story line, scene structure, character emotion and create action and humour in alignment with the overall direction of the Program/s;
    • Solve story and structure problems and punch up scenes;
    • Develop character personality and dramatic/comedic action;
    • Work with Director/s to define staging, pacing and camera action;
    • Incorporate Director/s notes;
    • Create quick thumbnail sketches through to finished detailed storyboard panels as required;
    • Maintain strong communication with all team members;
    • Flag any issues that may impact the successful, on time and on budget, delivery of storyboards as soon as any concerns become apparent;
    • Ensure continuity and consistency across the storyboards including with respect to size of assets, locations of characters and camera;
    • Help with the casting of sequences as required.

Production Coordinators and Production Managers wanted!

We are currently seeking production crew to join the team in various projects across all disciplines of CG Animation Production such as Edit, Story, Assets, Layout, Animation, FX, Lighting & Comp. Considered applications will have:

  • Ability to consistently meet deadlines;
  • Excellent communication skills, both verbal and written, and willingness to share information in a team environment;
  • Excellent organisational skills;
  • Extensive experience with the use of production tracking softwares;
  • Flexibility and ability to be responsive to change;
  • Ability to flag issues that may impact on the successful delivery of Program/s;
  • Ability to deal with and resolve conflict with a capacity for suggesting well-reasoned solutions within an atmosphere of passionate and creative personalities;
  • Solid understanding and experience of animation in a production based environment.
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What can we say about the culture?

We’re a friendly bunch and believe that drives our unique culture. We make time to celebrate together! From weekly birthday cakes, end of month drinks, memorable wrap parties and celebrating production milestones! Parties and get together's are our specialty.  

We work hard but we believe it’s healthy and essential to have balance. You won’t find Barkers here through the night or walking the floors like zombies. How can you be creative and thriving if you’re sleep deprived and stressed out? Our approach is to put people before productions and that will always be our mantra that underlies our success.

 


FAQ's

What do I need to apply?

Send us an email to jobs@flyingbark.com.au and attach your CV, Showreel and identify your area of expertise in the email Header. If your Showreel contains work where you’ve collaborated with other artists please note where you were directly responsible.

Will I get a response from my application?

Due to the large amount of applications we receive we will only contact you if we are progressing your application.

Will you keep my details handy?

Yes we keep track of applications and hopefully we can contact you again if there’s a role better suited to your experience.

Do you hire international artists?

From time to time we do however our preference is to support to local talent where possible. Often visa processing can take up to 2 months and the conditions around employing skilled overseas labour are quite strict, this can hinder our resourcing efforts.

Do you hire Interns?

Yes however we prefer only local students and we’re only able to offer Internships when the studio is not full tilt and we can ensure the best learning outcomes for our Interns.