Are you warm and fuzzy yet?

THESE QUOTES ARE 100% GENUINE, WE DON’T NEED A MARKETEER TO PAINT YOU A PRETTY PICTURE! Our dynamic studio is located in Camperdown, Sydney.  We house a full-service animation space, stereoscopic facilities, editing suites, art and design, story, animation, look development and experienced production departments. 

We're always looking for the next generation of award-winning talent to join us, so please check out our current vacancies BELOW or just send your CV, Showreel and your specialisation in an email header to: jobs@flyingbark.com.au

 
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CURRENT POSITIONS AVAILABLE

Flying Bark Productions is looking for Sydney based artists during June/ July to work on some short contracts. If you fit the job brief/s below please send an email with your speciality in the header to jobs@flyingbark.com.au and include a showreel with examples of your work. We look forward to hearing from you!

Character Rigging TD – Short Contract

We are currently seeking an experienced Character Rigging TD for a short contract starting mid June. To be successful you will have:

  • 5+ years experience creating animation control rigs for complex characters and props for animated feature film and/or TVCs.
  • Up to date and in depth knowledge of Maya, Python and MEL.
  • A thorough understanding of weighting, skinning and ability to work interactively with modellers and animators to resolve issues quickly.
  • Ability to maintain and support rigged assets, responding professionally to feedback from creative and technical supervisors.
  • An excellent knowledge of up to date techniques and technologies relating to animation and rigging.
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
  • Ability to work without direct supervision, and within a team environment.
  • Excellent communication and time management skills and ability to multi-task and prioritise as required.
  • Familiarity with Anzovin 'Setup Machine / Face Machine' a bonus.

Surfacing Artists – Short Contract

We are currently seeking two experienced Surfacing Artists for a short contract starting early July. To be successful you will have:

  • 5+ years experience developing shaders, textures and UVs for characters and/or environments in animated television, feature film, or TVC.
  • Ability to adapt 2D art department reference into a final CG surface that is faithful to the style of the production.
  • Excellent knowledge of Maya and Photoshop and a good knowledge of UV mapping tools.
  • Working knowledge of grooming and hair systems an advantage.
  • Ability to work in close partnership with the lighting team and pipeline team.
  • Ability to work within a team environment and follow guidance from creative and technical supervisors
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
  • Ability to work independently as well as under direct supervision
  • Excellent communication and time management skills and ability to multi-task and prioritise as required.
  • Working knowledge of Quixel and Substance Painter an advantage.
  • Knowledge of Redshift, Arnold and Katana an advantage.

Character Modeller – Short Contract

We are currently seeking an experienced Character Modeller for a short contract starting ASAP. To be successful you will have:

  • 5+ years experience creating complex character models for animated feature film, television or TVC.
  • Ability to construct organic and hard surface models based on 2D art department reference which are faithful to the style of the production.
  • A passion for modelling and a good sense of traditional anatomy and proportion
  • Excellent technical knowledge of geometry, topology and UV layout techniques
  • Ability to work within a team environment and follow guidance from creative and technical supervisors
  • A solid knowledge of rigging and surfacing workflows and ability to work interactively with these departments to resolve issues quickly.
  • A solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
  • Ability to work independently as well as under direct supervision
  • Excellent communication and time management skills and ability to multi-task and prioritise as required.

Environment Modeller – Short Contract

We are currently seeking an experienced Environment Modeller for a short contract starting ASAP. To be successful you will have:

  • 5+ years experience creating complex environment models for animated feature film, television or TVC.
  • Ability to construct organic and hard surface models based on 2D art department reference which are faithful to the style of the production.
  • A passion for modelling and a thorough understanding of shape, scale and form
  • Excellent technical knowledge of geometry, topology and UV layout techniques
  • Ability to work within a team environment and follow guidance from creative and technical supervisors
  • A solid knowledge of rigging and surfacing workflows and ability to work interactively with these departments to resolve issues quickly.
  • A solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
  • Ability to work independently as well as under direct supervision
  • Excellent communication and time management skills and ability to multi-task and prioritise as required.

Junior 3D Generalist - Expressions of Interest

We will be looking for a highly motivated junior to join the family at Flying Bark Productions, one of the leaders in Animated Children's film and television production in Australia. We need a great all rounder who is interested in creating and following through from inception to completion, with an emphasis on modelling, rigging and texturing.

Key Responsibilities:

  • have a decent understanding of characters, environments and props development
  • Basic knowledge of Maya, Photoshop & zBrush and willingness to learn new softwares as required;
  • Ability to take direction, both technically & creatively, from supervising crew;
  • Ability to identify & communicate problems as they arise, particularly if they are likely to impact on the successful delivery of required assets or material to a deadline;
  • Ability to work unassisted and relied upon to finish tasks in a timely manner
  • be aware of project/task shedules and be capable of delivering work to deadlines
  • Must have the right to work in Australia

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FAQ's

What do I need to apply?

Send us an email to jobs@flyingbark.com.au and attach your CV, Showreel and identify your area of expertise in the email Header. If your Showreel contains work where you’ve collaborated with other artists please note where you were directly responsible.

Will I get a response from my application?

Due to the large amount of applications we receive we will only contact you if we are progressing your application.

Will you keep my details handy?

Yes we keep track of applications and hopefully we can contact you again if there’s a role better suited to your experience.

Do you hire international artists?

From time to time we do however our preference is to support to local talent where possible. Often visa processing can take up to 2 months and the conditions around employing skilled overseas labour are quite strict, this can hinder our resourcing efforts.

Do you hire Interns?

Yes however we prefer only local students and we’re only able to offer Internships when the studio is not full tilt and we can ensure the best learning outcomes for our Interns.