Work with us!

We’re always on the look-out for talented crew because the future for us Barkers is very bright! We have a number of our own productions in development and underway, we’re also undertaking some exciting service work for one the world’s most recognised children’s entertainment brands. There’s plenty of work ahead, we just need more talented crew to create the magic!   

Our current open positions are below. If there’s nothing suitable don’t worry, we’d still like to hear from you!  Simply click the "Apply Now" button OR email jobs@flyingbark.com.au with your speciality in the subject field eg “2D Animation, Layout, Generalist etc” and include your CV and showreel – we’ll always scan our database for top talent before we search further afield.  We look forward to hearing from you!

Pipeline TD / R&D (All experience levels)

Flying Bark Productions is expanding and crewing up! We are working with several major global producers such as Nickelodeon on the ground-breaking new series Rise of the Teenage Mutant Ninja Turtles as well as developing our own intellectual property brands. We’re looking for people of all experience levels to join our technical and R&D team to further develop our pipeline across 2D and CG, features and TV series.

We have two facilities in Sydney and are part of a larger global group, Studio 100. We will always be a small studio at heart and encourage an environment where you can contribute and develop your ideas, taking ownership in the direction of the pipeline with guidance from the technical lead and supervisors. Being part of the technical team means you also directly contribute to the various productions. You will be able to make an impact regarding workflows, new tools, and processes while working closely with production teams and artists. Collectively the studio is one team, working towards the one vision, creating quality content and enjoying what we do.

Our pipeline and technical capabilities are expanding along with the needs of new productions and departments. We are continuing to develop our Asset, Layout and Animation pipelines, developing new Lookdev, Katana based Lighting, Compositing and Rendering pipelines, 2D/3D pipeline integration and remote distribution of data and Assets. The technical team is always looking at ways to improve their own internal development processes as well.

If you are interested in joining us apply to jobs@flyingbark.com.au with Pipeline in the subject field.

For more information on our selection criteria, please see below.


You'll have these skills -

  • Experience in a production environment. Animated Feature Films is a must, TV Series and VFX a bonus.
  • Knowledge of Autodesk Maya.
  • Knowledge of Shotgun software.
  • Python and MEL scripting and/or API/programming experience.
  • Understanding of Asset Management Systems.
  • Ability to learn quickly and pick up various in-house and 3rd party processes, tools and APIs.
  • Ability to prioritise tasks and work successfully in a fast paced environment.
  • Ability to communicate technical issues to the Production team in a clear manner.
  • Work well in a team, with strong communication skills and attention to detail.
You’ll also have these skills or will develop them while working here -
  • 2D production experience.
  • Autodesk Maya C++ API.
  • Shotgun and Shotgun Toolkit API.
  • Toom Boom Harmony API.
  • Foundry Katana API.
  • Foundry Nuke API.
  • Familiar with Cloud systems and APIs, ie. Boto.
  • Pyside/Qt UI experience.
  • Rez environment manager experience.
  • Git/SVN experience.
The key responsibilities include -
  • Development of tools, procedures and interfaces to optimise the internal Flying Bark pipeline.
  • Ensure company and pipeline conventions and processes are followed throughout productions.
  • Assist in the creation and maintenance of studio wide pipeline solutions.
  • Respond to artists queries and requests, providing technical support across multiple disciplines.
  • Continually supply information to the Pipeline Lead, CG Supervisors, IT and production teams to facilitate communication and expectations in both directions.
  • Assist with training and documentation of department tools and pipeline procedures.
Key Measures of Success include -
  • The development of systems, procedures and tools to aid the smooth and efficient running of different departments, including their deliverables.
  • The creation of well structured documentation of work-flows and pipeline tool-sets.
  • The accuracy of progress reporting to the Pipeline Supervision and Production teams.
  • The maintenance of good communication systems between departments, creative supervisors, production and pipeline teams.

Surfacing Artists – expressions of interest

Do you have...

  • 5+ years experience developing shaders, textures and UVs for characters and/or environments in animated television, feature film, or TVC.
  • Ability to adapt 2D art department reference into a final CG surface that is faithful to the style of the production.
  • Excellent knowledge of Maya and Photoshop and a good knowledge of UV mapping tools.
  • Working knowledge of grooming and hair systems an advantage
  • Ability to work in close partnership with the lighting team and pipeline team.
  • Ability to work within a team environment and follow guidance from creative and technical supervisors;
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
  • Ability to work independently as well as under direct supervision.
  • Excellent communication and time management skills and ability to multi-task and prioritise as required.
  • Working knowledge of Quixel and Substance Painter an advantage.
  • Knowledge of Redshift, Arnold and Katana an advantage.

Character Modeller – Expressions of Interest

Do you have...

  • 5+ years experience creating complex character models for animated feature film, television or TVC.
  • Ability to construct organic and hard surface models based on 2D art department reference which are faithful to the style of the production.
  • A passion for modelling and a good sense of traditional anatomy and proportion;
  • Excellent technical knowledge of geometry, topology and UV layout techniques;
  • Ability to work within a team environment and follow guidance from creative and technical supervisors;
  • A solid knowledge of rigging and surfacing workflows and ability to work interactively with these departments to resolve issues quickly.
  • A solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
  • Ability to work independently as well as under direct supervision;
  • Excellent communication and time management skills and ability to multi-task and prioritise as required.

Environment Modeller – expressions of interest

Do you have...:

  • 5+ years experience creating complex environment models for animated feature film, television or TVC.
  • Ability to construct organic and hard surface models based on 2D art department reference which are faithful to the style of the production.
  • A passion for modelling and a thorough understanding of shape, scale and form;
  • Excellent technical knowledge of geometry, topology and UV layout techniques;
  • Ability to work within a team environment and follow guidance from creative and technical supervisors;
  • A solid knowledge of rigging and surfacing workflows and ability to work interactively with these departments to resolve issues quickly.
  • A solid knowledge of digital sculpting in Z-brush and/or Mudbox and be self sufficient in maintaining the workflows between Maya and these packages.
  • Ability to maintain a consistent level of productivity while meeting deadlines and producing high quality work.
  • Ability to work independently as well as under direct supervision;
  • Excellent communication and time management skills and ability to multi-task and prioritise as required.

Storyboard Artists

Flying Bark Productions Sydney is currently seeking a team of talented Storyboard Artists to work on our feature films and TV series! We are looking to recruit Storyboard Artists immediately, and over the coming months as we have a number of productions in the wings. To be successful you will a proven track record in CG feature film or TV series production. You will not only function as a conventional storyboard artist but also contribute collaboratively to both story and sequence development with the director, translating their vision through your boards.

Key skills for this role include:

  • High professional standard of traditional arts-based skills including illustration;
  • Excellent time management skills and an ability to work to deadlines;
  • Ability to express, through drawing, action and its relation to the script;
  • Desire and willingness to mentor junior staff;
  • Comprehensive knowledge of cinematography and scene structuring; Superior eye for composition, staging and detail.

Key Responsibilities of this role include:

  • Creation, completion and delivery of storyboards for the Film/s in accordance with the Production Company’s direction;
  • Participation in the story development, concept and brainstorming meetings for the Film/s as required by the Production Company;
  • Contribution, sharing of ideas, collaboration and open communication with all members of the team;
  • Ensure that all artwork meets the technical and creative requirements of the Film/s as directed by the Production Company;
  • Adhere to the publishing and filing process required by the Production Company to ensure clear, concise and methodical archiving of reference, material and all files;
  • Be able to draw boards, sketch out thumbnails and panels for feedback and reviews;
  • Work closely with the Production team/s to develop schedules and standards for the storyboarding teams when required;
  • Convey the essence of story line, scene structure, character emotion and create action and humour in alignment with the overall direction of the Program/s;
  • Solve story and structure problems and punch up scenes;
  • Develop character personality and dramatic/comedic action;
  • Work with Director/s to define staging, pacing and camera action;
  • Incorporate Director/s notes;
  • Create quick thumbnail sketches through to finished detailed storyboard panels as required;
  • Maintain strong communication with all team members;
  • Flag any issues that may impact the successful, on time and on budget, delivery of storyboards as soon as any concerns become apparent;
  • Ensure continuity and consistency across the storyboards including with respect to size of assets, locations of characters and camera;
  • Help with the casting of sequences as required.

Production Coordinators and Production Managers - crewing up for 2019!

We are currently seeking production crew to join the team in various projects across all disciplines of CG Animation Production such as Edit, Story, Assets, Layout, Animation, FX, Lighting & Comp. Considered applications will have:


  • Demonstrated experience with the use of production tracking softwares;
  • Solid understanding of the animation pipeline
  • Ability to consistently meet deadlines;
  • Excellent communication skills, both verbal and written, and willingness to share information in a team environment;
  • Experience influencing and mobilising people;
  • Excellent organisational skills;
  • Extensive experience with the use of production tracking softwares;
  • Flexibility and ability to be responsive to change;
  • Ability to flag issues that may impact on the successful delivery of Program/s;
  • Ability to deal with and resolve conflict with a capacity for suggesting well-reasoned solutions within an atmosphere of passionate and creative personalities;
  • Solid understanding and experience of animation in a production based environment.

Producers, Line Producers and Senior Production Managers - crewing up for 2019

Flying Bark is looking for experienced Production crew to support us as we grow our CGI business. We have a number of feature films and TV series currently in production, with more to kick off in 2019.

Flying Bark has a long history of transforming great ideas into incredible stories which resonate with audiences locally and around the world. We specialise in development and pre-production and have one of the most experienced creative development teams in Australia.

With so much work on the slate we are in need of super human Production people in our Sydney Studio. If you have demonstrated experience as a Producer, Line Producer or Senior Production Manager we’d love to hear from you, particularly if you fit the brief below.....

  • 3 years experience as a Producer/Line Producer/Senior Production Manager on large and complex animation features or TV series
  • Financially literate, competent in Excel and accustomed to managing budgets
  • Adept at keeping a large series or feature on schedule and on budget
  • Excellent team management skills and a solutions focused attitude toward problem solving
  • Technically confident and able to work with TD’s to manage the production pipeline
  • A broad knowledge of the pre-production and CG production pipeline
  • Familiar with crew and talent contracting
  • Comfortable liaising with teams in multiple locations and time zones
  • Excellent verbal and written communication skills
  • Calm under pressure, able to demonstrate resilience and tenacity in the face of adversity
  • Highly motivated and a self starter
  • Comfortable in a leadership capacity – mobilising and inspiring the people you work with
  • These roles will be based in Sydney and for the right candidate we may consider relocation however our preference is for local people. To apply please use the 'Apply Now' button below.

Rigging Supervisor

Are you known for your creativity, precision and eye for detail? Flying Bark is looking for an experienced Rigger to join our company to work on our next CG feature film. This is an opportunity to really shape our Rigging workflow for current and potentially future projects, ensuring we have a highly versatile character rigging system and animation interface.

    Responsibilities:

  • Create animation control rigging systems for complex characters and props using Maya;
  • Establish a practical and efficient workflow for rigging within the company pipeline;
  • Consult with the director and animation director to produce rigs to a high standard with a thorough understanding of controls and deformation;
  • Oversee the characters, vehicles and props rigging through the animation pipeline;
  • Have an excellent knowledge of Maya and rigging workflows through all departments to final delivery;
  • Provide support to, & troubleshoot for, users (Technical directors and animators) who make use of the rigged assets;
  • Creation, revision, maintenance and support of the rigged assets, responding to guidance and review notes from the director as well as creative and technical supervisors;
  • Ensure that rigged assets meet standards and specifications with respect to appearance and aesthetics, user interface, performance, robustness & technical benchmarks;
  • Strong interest and ability in solving creative and technical challenges;
  • Development of tools and plug-ins to optimise animation and rigging workflow;
  • Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work;
  • Mentor other riggers and instruct them in following your workflow and deploying the rigging methodology.

Skills and Experience

  • Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoids and animals.
  • Thorough understanding of weighting and skinning, and be able to work interactively with modellers to resolve challenges.
  • Good communication skills and ability to work interactively with the rest of the team.
  • Ability to rig characters/objects in a realistic or cartoon manner.
  • Up to date and in depth knowledge of Maya, MEL and Python scripting skills.
  • Minimum of 3 years of experience as a Senior Rigger and at least 1 year as a Lead Rigger.
  • Strong production experience
  • Ability to write pipeline tools to assist in streamlining the setup and pipeline process.

Are you warm and fuzzy yet?

These quotes are 100% genuine, we don’t need a marketeer to paint you a pretty picture! Our dynamic studio's are located in Camperdown and Annandale, Sydney.  We house a full-service animation space, stereoscopic facilities, editing suites, art and design, story, animation, look development and experienced production departments. 

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FAQ's

What do I need to apply?

Send us an email to jobs@flyingbark.com.au and attach your CV, Showreel and identify your area of expertise in the email Header. If your Showreel contains work where you’ve collaborated with other artists please note where you were directly responsible.

Will I get a response from my application?

Due to the large amount of applications we receive we will only contact you if we are progressing your application.

Will you keep my details handy?

Yes we keep track of applications and hopefully we can contact you again if there’s a role better suited to your experience.

Do you hire international artists?

From time to time we do however our preference is to support to local talent where possible. Often visa processing can take up to 2 months and the conditions around employing skilled overseas labour are quite strict, this can hinder our resourcing efforts.

Do you hire Interns?

Yes however we prefer only local students and we’re only able to offer Internships when the studio is not full tilt and we can ensure the best learning outcomes for our Interns.